axiom-spritekit
SpriteKit Game Development Guide
Purpose: Build reliable SpriteKit games by mastering the scene graph, physics engine, action system, and rendering pipeline iOS Version: iOS 13+ (SwiftUI integration), iOS 11+ (SKRenderer) Xcode: Xcode 15+
When to Use This Skill
Use this skill when:
- Building a new SpriteKit game or interactive simulation
- Implementing physics (collisions, contacts, forces, joints)
- Setting up game architecture (scenes, layers, cameras)
- Optimizing frame rate or reducing draw calls
- Implementing touch/input handling in a game
- Managing scene transitions and data passing
- Integrating SpriteKit with SwiftUI or Metal
- Debugging physics contacts that don't fire
- Fixing coordinate system confusion
More from megastep/codex-skills
ads-competitor
>
25ads-meta
>
15ads-tiktok
>
10code-reviewer
Use when reviewing pull requests, conducting code quality audits, or identifying security vulnerabilities. Invoke for PR reviews, code quality checks, refactoring suggestions.
9axiom-app-store-submission
Use when preparing ANY app for App Store submission - enforces pre-flight checklist, rejection prevention, privacy compliance, and metadata completeness to prevent common App Store rejections
8axiom-axe-ref
Use when automating iOS Simulator UI interactions beyond simctl capabilities. Reference for AXe CLI covering accessibility-based tapping, gestures, text input, screenshots, video recording, and UI tree inspection.
8