generate2dmap
Generate2dmap
Overview
Build the smallest map bundle that satisfies the game. Decide the map as a pipeline, not as a single strategy label:
visual_model:baked_raster|layered_raster|tilemap|layered_tilemap|parallax_layersruntime_object_model:none|separate_props|y_sorted_props|interactive_entities|foreground_occluderscollision_model:none|coarse_shapes|precise_shapes|tile_collision|polygon_walkmesh|trigger_zonesengine_target:raw_canvas|Phaser|Tiled_JSON|LDtk|Godot_TileMap|Unity_Tilemap| project-native
Use user-specified parameters when present. When the user does not specify them, infer the lightest pipeline from the existing game, camera, collision needs, map scale, and editing needs.
Read references/map-strategies.md when the pipeline choice is not obvious. Read references/layered-map-contract.md before implementing a layered raster map. Read references/prop-pack-contract.md before batching generated props into a sheet.
Image Generation First
This skill is image-generation-first for visual assets. Use built-in image_gen as the default creative art source for base maps, dressed references, prop sheets, prop sprites, tileset art, parallax layers, battle backgrounds, and other visible map assets.