3d-four-seasons

Installation
SKILL.md

3D Four Seasons

Keep one recognizable place across all four seasons. Each season should change several mutually consistent visual cues while preserving camera state and interactions.

Author the seasonal identity

Inventory deciduous trees, evergreens, exposed surfaces, sheltered surfaces, lights, sky, and existing weather. Use species and climate appropriate to the project; the table is a temperate-scene starting point.

Season Foliage and ground Light and atmosphere Motion
Spring Fresh foliage; blossom on appropriate species Soft warm daylight; gentle haze Sparse petals or young leaves
Summer Dense deep greens; full ground cover Stronger daylight; readable shaded greens Restrained leaf drift and breeze
Fall Species-specific amber, red, and brown; litter Lower warm sun; golden haze More falling leaves
Winter Bare deciduous branches; retained evergreens; exposed snow Cool sky fill; pale sun; warm interiors Optional sparse snow; little leaf drift

Choose particle effects only when they serve the scene. A seasonal selector does not require a storm or a full weather simulator.

Share one state

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mengto/skills
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3d-four-seasons — mengto/skills