build-game-map-editor
Installation
SKILL.md
Build Game Map Editor
Build a paused director tool around the real game world. Let designers inspect and draft placements quickly while keeping production data, gameplay saves, and release integration explicit.
Establish the authority boundary
Inspect the repository before designing the editor:
- Locate authoritative world, zone, encounter, spawn, pickup, gate, interactable, and enemy-AI definitions.
- Locate the production world builder and reusable runtime assets.
- Locate collision, navigation, flat-plane, persistence, and deployment contracts.
- Identify the repository-approved browser, tests, release path, and access-control requirements.
Do not create an independent map source of truth. Derive the initial editor document from production definitions through adapters. Keep stable source IDs so every draft value can be traced back to authored code.
State the lifecycle in the UI and implementation:
production source -> editor document -> isolated draft -> validated export -> reviewed source integration