build-hybrid-game-assets

Installation
SKILL.md

Build Hybrid Game Assets

Choose the asset representation that best serves gameplay, readability, iteration speed, and runtime budget. Do not force every reference image through image-to-3D reconstruction.

Classify the asset before making it

Need Preferred representation
Hero character or complex authored animation Imported rigged mesh, with verified license and scale
Weapon, relic, pickup, creature variant, architecture, or interaction prop Procedural Three.js geometry when controllable silhouette, sockets, collision, or code-driven variants matter
Concept, class portrait, inventory icon, cursor, backdrop, or menu treatment Generated or authored 2D image/video used directly as UI media
Level mood, composition, or spacing reference Concept image used as visual guidance; author the actual playable level separately
Reference image whose visible form itself must become a code model Use img2threejs with its quality gates and state the result is a reconstruction, not extracted geometry

Create image-first work accurately

Generate a compact reference set: hero view, silhouette/side view when geometry matters, palette/material close-up, and usage context. Define camera distance, scale, pivot, collision, attachment sockets, animation needs, and budget before implementation. A single image cannot establish hidden geometry; request more views or select deliberate stylization.

Build the runtime asset

Installs
607
Repository
mengto/skills
GitHub Stars
5.8K
First Seen
Jul 24, 2026
build-hybrid-game-assets — mengto/skills