build-rigged-game-assets

Installation
SKILL.md

Build Rigged Game Assets

Build one truthful actor package from source reference through gameplay and catalog proof.

Establish the contract first

Inspect repository truth before generating or editing files:

  • Locate the source image/model, runtime loader, skeleton conventions, action API, equipment system, collision system, catalog schema, review routes, budgets, and tests.
  • Classify the actor as character or monster.
  • Classify delivery as catalog-only, review-only, or runtime. Do not call an asset implemented until gameplay loads it.
  • Preserve immutable source artifacts separately from optimized runtime files.
  • Decide target formats before using a credit-bearing generator.

Copy the matching template from assets/, fill it in, and keep it beside the implementation or in the project’s asset metadata location:

  • character-asset-manifest.template.json
  • monster-asset-manifest.template.json
Installs
507
Repository
mengto/skills
GitHub Stars
5.8K
First Seen
Aug 8, 2026
build-rigged-game-assets — mengto/skills