threejs

Installation
SKILL.md

Three.js — WebGL 3D Scenes Skill

When to use

  • Real 3D: product spins, interactive hero scenes, shaders/material effects, 3D data viz
  • You need full control beyond “background effects”
  • You can budget time for asset pipeline + performance tuning

Core mental model

  • Create:
    • Scene (root graph)
    • Camera (Perspective/Orthographic)
    • Renderer (WebGLRenderer)
    • Mesh = Geometry + Material
    • Lights (if using non-unlit materials)
  • Render loop:
    • requestAnimationFrame(animate)
    • Update time-based animations, controls, mixers, then renderer.render(scene, camera)

Key APIs/patterns

Related skills
Installs
25
Repository
mengto/skills
GitHub Stars
31
First Seen
Feb 7, 2026