game-assets
Meowa Game Assets
Plan a game or create game-ready visual and audio assets. For game concepts, systems, balance, market research, or structured design documents, use the Game Designer module. For assets, establish the final asset contract first, choose the smallest suitable capability, and combine modules only when the downstream command accepts the upstream output.
Establish the asset contract
Determine these requirements before selecting a command:
- Runtime asset type: sprite, prop, UI, texture, tileset, map layer, animation, video, sound, or music.
- Art representation: pixel or HD.
- Final dimensions, sprite-cell size, count, aspect ratio, transparency, and file format.
- Deliverable structure: one asset, a variant pack, sprite sheet, directional set, layer set, animation, or reusable atlas.
Treat preset-defined dimensions and output counts as fixed contracts. Do not imply that prompt wording can override them.
Write simple natural-language prompts
Meowa capabilities use advanced generative models that understand ordinary natural language. Describe the required asset as simply and clearly as possible. Include only details that materially affect the deliverable, such as the subject, action, viewpoint, material, or relationship between elements.