hz-platform-sdk
Horizon Platform SDK - Android/Kotlin Integration Guide
When to Use
Use this skill when a developer:
- Wants to integrate any Horizon Platform SDK feature in a Meta Quest Android/Kotlin application
- Asks about setup, initialization, or dependencies for the SDK
- Needs help with a specific public platform API (achievements, IAP, users, etc.)
- Is troubleshooting errors or status codes from any SDK package
- Asks about HorizonServiceConnection, entitlements, or HzPlatformService
Quick Start
- Setup guide: https://developers.meta.com/horizon/documentation/android-apps/ps-setup-kotlin
- Maven artifacts: https://central.sonatype.com/search?namespace=com.meta.horizon.platform.sdk
Available APIs
| Feature | Reference | Description |
More from meta-quest/agentic-tools
hz-perfetto-debug
Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame drops, jank, or thermal issues on Quest devices.
22hz-iwsdk-webxr
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.
21hz-immersive-designer
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility.
20hzdb-cli
>-
19hz-new-project-creation
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app from scratch.
19hz-xr-simulator-setup
Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.
18