hz-unity-code-review
Unity Code Review for Meta Quest
When to Use
Use this skill when reviewing Unity C# code or project settings that target Meta Quest headsets. This includes:
- Reviewing scripts for VR performance issues
- Checking rendering pipeline configuration and settings
- Ensuring adherence to Quest-specific best practices
- Identifying common VR development pitfalls
- Validating input handling for controllers, hands, and eye tracking
- Auditing memory usage and GC allocation patterns
Key Review Areas
1. Rendering Pipeline Configuration
Quest applications must use the Universal Render Pipeline (URP) with specific settings optimized for mobile VR. The Built-in Render Pipeline is not recommended for new Quest projects.
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