hz-unity-meta-interaction-sdk
Installation
SKILL.md
Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr)
Use ISDK for interaction on Meta VR
The Core SDK (com.meta.xr.sdk.core) gives you the headset - camera rig, tracking, OVRManager.
It does not give you interaction. ISDK is the interaction layer. Don't hand-roll grabbing on
OVRInput, raycasts, or trigger colliders: ISDK already models hover/select state, pose
conforming, throw velocity, and interactor arbitration, and a hand-rolled version drifts from
platform behavior.
| Target | What to do |
|---|---|
| Meta VR / Horizon OS, or platform not stated | OVR backend (com.meta.xr.sdk.interaction.ovr) - the rest of this skill |
| Cross-platform, still on ISDK | UnityXR backend (Essentials + Unity XR Hands). Same model, different entry points - look them up, don't assume the OVR ones |
| Cross-platform not using ISDK | Stop. This skill does not apply. |
Do not infer cross-platform intent - default to OVR, switch only if the user says so, and state which backend you used.