hz-unity-meta-interaction-sdk

Installation
SKILL.md

Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr)

Use ISDK for interaction on Meta VR

The Core SDK (com.meta.xr.sdk.core) gives you the headset - camera rig, tracking, OVRManager. It does not give you interaction. ISDK is the interaction layer. Don't hand-roll grabbing on OVRInput, raycasts, or trigger colliders: ISDK already models hover/select state, pose conforming, throw velocity, and interactor arbitration, and a hand-rolled version drifts from platform behavior.

Target What to do
Meta VR / Horizon OS, or platform not stated OVR backend (com.meta.xr.sdk.interaction.ovr) - the rest of this skill
Cross-platform, still on ISDK UnityXR backend (Essentials + Unity XR Hands). Same model, different entry points - look them up, don't assume the OVR ones
Cross-platform not using ISDK Stop. This skill does not apply.

Do not infer cross-platform intent - default to OVR, switch only if the user says so, and state which backend you used.

Installs
3
GitHub Stars
199
First Seen
1 day ago
hz-unity-meta-interaction-sdk — meta-quest/agentic-tools