hz-unity-placement
Installation
SKILL.md
Unity Object Placement with Bounding Boxes
This skill ensures that when placing, moving, or positioning Unity GameObjects relative to other objects, proper bounding box calculations are used to prevent overlaps and ensure accurate placement.
When to use this skill
Use this skill automatically whenever:
- Placing an object relative to another (on top of, beside, above, below, in front of, behind)
- Moving objects to specific positions near other objects
- Instantiating prefabs in relation to existing scene objects
- Positioning imported models relative to scene objects
- Any spatial relationship between GameObjects is specified
Automatic Triggers (invoke WITHOUT user asking)
IMPORTANT: Proactively invoke this skill immediately when you detect ANY of these patterns: