tdd
Test-Driven Development
Philosophy
Core principle: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
Good tests are integration-style: they exercise real code paths through public APIs. They describe what the system does, not how it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
Bad tests are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.
Tautological tests restate the implementation inside the assertion, so they pass by construction and give zero confidence. When the expected value is computed the way the code computes it — expect(add(a, b)).toBe(a + b), snapshotting a figure you derived by hand the same way the code does, asserting a constant equals itself — the test can never disagree with the code: break the code wrong and the assertion breaks wrong with it. The expected value must come from an independent source of truth — a known-good literal, a worked example, the spec.
See tests.md for examples and mocking.md for mocking guidelines.
Anti-Pattern: Horizontal Slices
DO NOT write all tests first, then all implementation. This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code."
This produces crap tests: