system-type-edge-offline

Installation
SKILL.md

System Type: Edge & Offline-First

Patterns, failure modes, and anti-patterns for systems that operate under intermittent connectivity and constrained resources.


1. Offline-First Architecture

The fundamental assumption shift: the network is not a dependency — it is an optimization. An offline-first system is fully functional without connectivity and becomes better when connectivity is available. This is the opposite of how most systems are built, where the server is the source of truth and the client is a thin rendering layer that breaks the moment the network disappears.

The Offline Spectrum

Model Description Network requirement Complexity Example
Online-only Server renders everything. Client is a viewport. Continuous Lowest Traditional server-rendered web apps
Offline-tolerant Works online, degrades gracefully offline. Shows cached data, queues writes. Expected, with brief gaps Low-medium Gmail offline mode, Google Maps cached areas
Offline-first Full functionality offline. Sync when connected. Network enhances, does not enable. Optional, intermittent High Notion mobile, Field Service apps, CouchDB/PouchDB apps
Local-only No server component. Data lives entirely on device. None Low (no sync) Local note apps, single-player games, calculators
Local-first Local-only experience with optional peer or cloud sync. User owns the data. Optional, for collaboration Highest Automerge-based apps, Obsidian with sync, Linear's local model
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system-type-edge-offline — microsoft/amplifier-bundle-systems-design