thinking-in-boc

Installation
SKILL.md

Thinking in Behavior-Oriented Concurrency

This skill is a corrective. The default reflex when synchronizing concurrent work is to reach for threads-and-locks primitives: shared state, a mutex, a condition variable, a busy-wait loop, an atomic counter, an event flag, a Future. In BOC, those answers are almost always wrong — not because they break, but because they bypass the very mechanism that makes BOC safe and fast.

The BOC question is not "what synchronization primitive do I need here?"

It is: "what cown is this work ordered against, and what behavior should run when that cown is free?"

Read this skill any time you catch yourself writing one of the smells below.

The smells

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microsoft/bocpy
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