directxtex-usage
Installation
SKILL.md
DirectXTex Usage Guide
This skill provides guidance for integrating the DirectXTex texture processing library into a C++ project.
When to Use
Invoke this skill when:
- Adding DirectXTex as a dependency to a new or existing project.
- Writing code that processes texture data (resizing, format conversion, mipmap generation, DirectX Block Compression, etc.).
- Needing to understand the typical DirectXTex processing pipeline.
Overview
DirectXTex is a texture processing library for Direct3D 11 and Direct3D 12 applications. It provides support for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mipmap generation, block compression, and normal map creation.