gsp-procedural-art-direction
Installation
SKILL.md
Game Procedural Art Direction
Goal
Make the build visually intentional through programmable systems.
Use when
- the user explicitly wants procedural art
- the game needs a stronger visual identity to meet the quality target
- the result currently works but looks generic or underdesigned
Rules
- Treat requested visual style as part of the product, not optional fluff.
- Prefer reusable visual recipes over one-off hacks.
- Protect readability while adding style.
- For polished prototypes, visual direction belongs in scope now, not “later someday.”