behavior-coach
behavior-coach
Purpose
A repeatable method for turning how a strong model works into a skill file that survives the model. The output is a standalone, spec-compliant skill (a SKILL.md, optionally with references) that encodes the source model's load-bearing process — how it decomposes, verifies, decides what's next, and reports — in rules a weaker or different target model can actually follow.
The founding insight, stated by the method's earliest practitioners and confirmed under test: a skill file does not transfer raw capability; it transfers process. The target won't suddenly reason at the source's level, but it keeps the decomposition habits, the self-checks, and the answer structure that made the source's output sharper.
What this skill is
A pipeline the agent executes when asked to distill one model's behavior for use in another. It produces a new skill directory as its artifact. It is delta-driven: the output encodes only what the target model doesn't already do — a rule that re-teaches baseline behavior is dead weight that dilutes the rules that matter.
Design principles
- Deltas, not portraits. Never write down everything the source does. Diff the source against the bare target and encode only the differences that changed outcomes. The target model is already smart; only add process it doesn't have.
- Observation over self-report. What the source model says about its own process is a hypothesis; what it does in a transcript is evidence. Introspection probes are allowed as cheap hypothesis generators, but no self-reported trait is encoded until a task probe corroborates it; the other provenance classes carry their own gates in the extraction reference.
- Rules must be checkable. "Be rigorous" transfers nothing. "Paste the relevant command output — secrets redacted — under every works-claim, or reclassify the claim as unverified" transfers, because compliance is observable from the transcript alone.
- Pressure-tested before shipped. A rule that holds in a calm session and folds under deadline pressure is not a rule. Every produced skill goes through the RED/GREEN/REFACTOR loop before it is delivered.