godot-multiplayer
Pass
Audited by Gen Agent Trust Hub on Oct 8, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill contains legitimate GDScript code snippets and architectural guidance for Godot 4.x multiplayer development, including ENet peer management and Remote Procedure Calls (RPCs).
- [SAFE]: The documentation explicitly warns about the risks of trusting client-side data and provides examples of server-side validation using
multiplayer.get_remote_sender_id(). - [SAFE]: No external software dependencies, third-party package installations, or remote script executions are performed.
- [SAFE]: Analysis found no evidence of prompt injection, obfuscation, or unauthorized data access.
Audit Metadata