threejs-game-director
Installation
SKILL.md
Three.js Game Director
Own the end-to-end game outcome. A static scene is not a game, and a working prototype is not automatically polished.
Route The Work
Read the matching sibling SKILL.md before that phase:
| Need | Skill |
|---|---|
| Game design, loop, controls, camera, physics, feel, scaffold | ../threejs-gameplay-systems/SKILL.md |
| Models, materials, world art, lighting, shaders, VFX, visual quality | ../threejs-visual-systems/SKILL.md |
| HUD, menus, touch controls, responsive interface | ../threejs-game-ui-designer/SKILL.md |
| Picking, manipulation, annotations, configurator-style interaction | ../threejs-interaction-systems/SKILL.md |
| Rendering bugs, loading, input bugs, profiling, optimization | ../threejs-debug-profiler/SKILL.md |
| Browser QA, visual tests, bot playtests, production release | ../threejs-qa-release/SKILL.md |