new-modular-project
When the user wants to create a new project, first infer as many options as possible from the user's request (e.g., "new Mojo project" means type=Mojo, "called foo" means name=foo). Then use a structured multiple-choice prompt (not plain text) to gather only the remaining unspecified options in a single interaction. Do NOT ask about options the user has already provided or implied. The options to determine are:
- Project name — ask if not specified
- Type of project — Mojo or MAX (infer from context if the user said "Mojo project" or "MAX project")
- Environment manager — Pixi (recommended) or uv
- If uv: UV project type — full uv project (
uv init+uv add, recommended) or quick uv environment (uv venv+uv pip install, lighter weight) - Channel — nightly (latest features, recommended) or stable (production)
More from modular/skills
mojo-syntax
Help to write Mojo code using current syntax and conventions. Always use this skill when writing any Mojo code, including when other Mojo-specific skills (e.g., mojo-gpu-fundamentals) also apply. Use when writing Mojo code, translating projects to Mojo, or otherwise generating Mojo. Use this skill to overcome misconceptions with how Mojo is written.
595mojo-gpu-fundamentals
The basics of how to program GPUs using Mojo. Use this skill in addition to mojo-syntax when writing Mojo code that targets GPUs or other accelerators. Use targeting code to NVIDIA, AMD, Apple silicon GPUs, or others. Use this skill to overcome misconceptions about how Mojo GPU code is written.
577mojo-python-interop
Aids in writing Mojo code that interoperates with Python using current syntax and conventions. Use this skill in addition to mojo-syntax when writing Mojo code that interacts with Python, calls Python libraries from Mojo, or exposes Mojo types/functions to Python. Also use when the user wants to build Python extension modules in Mojo, wrap Mojo structs for Python consumption, or convert between Python and Mojo types.
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