empty-state-design
Installation
SKILL.md
Empty State Design
Every product starts empty, and many surfaces spend much of their life sparse. Two failures dominate: blank ("No items." and nothing else) and stuffed (a giant illustration, tips, fake stats, a banner, a quote).
Start here
- Read
references/_shared/experience-core.md. - Read
references/_shared/experience-operating-contract.md; classify significant sparse-state work, render real states when possible, and report skipped evidence explicitly. - Identify which kind of empty this is (
references/empty-state-types.md) before designing anything.
Core rules in brief. These apply even before you open references/_shared/experience-core.md.
Read that file (the full rules and evidence levels) before a full review, repair, or build.