interaction-design
Installation
SKILL.md
Interaction Design
Controls are where intent becomes action. They should be obvious to newcomers, fast for frequent users, safe around consequences, and usable by everyone.
Start here
- Read
references/_shared/experience-core.md. - Read
references/_shared/experience-operating-contract.md; a custom-control branch must load its interaction-cost evidence before implementation. - For each control in scope, note how often it is used and what it costs if misused
(
references/_shared/interaction-frequency.md). Frequency and consequence decide the design.
Core rules in brief. These apply even before you open references/_shared/experience-core.md.
Read that file (the full rules and evidence levels) before a full review, repair, or build.