dnd-campaign-starter
Installation
SKILL.md
Tabletop Campaign Starter
The blank page is the hardest part of running a game. This gives a new or busy DM a runnable start: a hook players will bite on, a session-zero to set tone and boundaries, and a first adventure with enough structure to run confidently — plus the flexibility for when the party inevitably does something you didn't plan.
What This Skill Produces
- The premise & hook — a one-line pitch and a reason the party is here, together
- A session-zero kit — tone, content boundaries/safety tools, and table expectations
- The first-adventure outline — opening scene, 3–5 beats, a branch or two, a satisfying climax
- NPCs & encounters — a few characters with a want and a voice, and encounters scaled to party level and size
- Improv fallbacks — what to do when players skip the plot, split the party, or befriend the villain