explorer-interface-brief

Installation
SKILL.md

Explorer Interface Brief

A 3D explorer (a heart, a jet engine, a cell, a volcano) succeeds or fails on its interface: where the model sits, how labels read against it, how a learner moves between free exploration and testing themselves. This skill turns a topic into a design brief a builder can follow and an image-model prompt that produces a convincing mock of the screen before any 3D work starts.

Required Inputs

Ask for these if not provided:

  • Topic and the specific object or system to explore
  • Audience: age or level (for example 14-year-old students, first-year medical students, museum visitors)
  • Learning goal: what the learner should be able to name, explain or do afterwards
  • Devices: classroom laptops, phones, a museum touch screen
  • Brand or colour constraints, if any

Output Structure

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