explorer-interface-brief
Installation
SKILL.md
Explorer Interface Brief
A 3D explorer (a heart, a jet engine, a cell, a volcano) succeeds or fails on its interface: where the model sits, how labels read against it, how a learner moves between free exploration and testing themselves. This skill turns a topic into a design brief a builder can follow and an image-model prompt that produces a convincing mock of the screen before any 3D work starts.
Required Inputs
Ask for these if not provided:
- Topic and the specific object or system to explore
- Audience: age or level (for example 14-year-old students, first-year medical students, museum visitors)
- Learning goal: what the learner should be able to name, explain or do afterwards
- Devices: classroom laptops, phones, a museum touch screen
- Brand or colour constraints, if any