create-mob

Installation
SKILL.md

Create or change a mob

A working mob spans several files across two packs: the behavior pack entity, a client entity, geometry, texture, render controller, and optionally a loot table and spawn rule. For a new mob, the Minecraft Creator Tools MCP tool createMinecraftContent writes all of them in one call; your job is to translate the request into its definition, then check and finish what it produces. For a mob that already exists, skip to "Changing an existing mob".

1. Understand the request

Work out, or choose sensible defaults for:

  • Name and a short lowercase ID (swamp_goblin).
  • Attitude: hostile, neutral, or passive. How it fights, if at all.
  • Size and rough look (body type, colors).
  • Special behaviors: tameable, rideable, breedable, flies, swims, avoids or hunts certain mobs.
  • Drops, and where and when it spawns (or summon-only).

Only ask the user when an answer would change the design a lot. Otherwise pick defaults and say what you chose at the end.

2. Pick the project folder and namespace

Installs
7
GitHub Stars
161
First Seen
Sep 29, 2026