gamedev-conventions

Installation
SKILL.md

Game Dev Team Conventions

General

  • Detect and follow the project's existing engine and code conventions
  • Use delta time for all frame-rate-dependent calculations
  • Implement object pooling for frequently spawned/destroyed objects
  • Separate game data from game logic (data-driven design)
  • Use events/signals for decoupled communication between systems
  • Keep game state serializable for save/load support
  • Profile before optimizing - measure, don't guess

Performance Standards

Installs
34
GitHub Stars
21
First Seen
Feb 14, 2026
gamedev-conventions — monumentalsystems/atlas-agent-teams