maplestory-skill-maker
MSW Player Skill Maker (Attack + Movement)
Use this skill to create reusable attack-skill and movement-skill implementation patterns for this project's MSW player stacks.
This is not a basic MSW combat-rule summary. Treat it as a project-specific implementation guide for skills whose gameplay timing and visual timing may intentionally diverge from the default MSW presentation flow.
The intended design is type-driven: define a small number of skill types, then stamp out concrete attack or movement skills by tuning family-specific data.
Current Goal
Create advanced player-skill implementation patterns from reusable types. Attack skills tune damage/judgment/presentation; movement skills tune movement power/distance, air-use count, collision policy, and authority/prediction.
For the attack family, this guide handles authoritative judgment, HP/death state, and visual hit timing. For the movement family, use the platform-aware execution and validation contract in references/movement/skills.md.
Required Context
Before editing project files, load the normal MSW foundation for the task: