msw-avatar

Installation
SKILL.md

MSW Avatar (Costume · Animation)

An avatar is managed along two axes.

  • Costume (appearance): MOD.Core.CostumeManagerComponent — which items are equipped (17 slots).
  • Animation (motion): AvatarStateAnimationComponent + AvatarRendererComponent — which state clip is played (14 default states + custom actions).

Edit workspace files directly, then call the refresh tool of msw-maker-mcp so the editor picks up the change.

This document covers costume (file-edit based) first, then animation (script based) at the end.

Workspace path rule: maps ./map/, UI ./ui/, scripts and other assets ./RootDesk/MyDesk/, global models such as DefaultPlayer/Player ./Global/.


Where to edit, by target

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