unity-composition-pattern
Installation
SKILL.md
Unity Composition Pattern
A fundamental design skill to prevent "Inheritance Hell." This pattern replaces 10 specific classes (e.g., RedStone, GoldStone) with one generic class that composes behaviors from ScriptableObject assets.
Core Features
- Has-A Logic: Objects define their properties through members (Configs) rather than their base class type.
- SO-to-Runtime Bridge: Uses ScriptableObjects as static data templates that generate dynamic runtime instances.
- Tuple Deconstruction: Uses C# ValueTuples to return multi-part data from composite objects without extra boilerplate.
- Hierarchy Flattening: Drastically reduces the number of C# files needed by offloading variations to Project Assets.
Core Files (Max 3)
EntityConfigSO.cs.txt: Base class for creating interchangeable data packets.ModularEntity.cs.txt: The generic container that holds one or more configurations.CompositionExample.cs.txt: Demonstrates resource harvesting with Tuple destructuring.