unity-data-persistence

Pass

Audited by Gen Agent Trust Hub on Sep 23, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implements a robust game state persistence system using Unity's JsonUtility and standard C# File I/O operations. The logic follows best practices for data binding and serialization.
  • [COMMAND_EXECUTION]: File system operations (Write, Read, Delete) are performed within the scope of Application.persistentDataPath. This is the standard, sandboxed location for local game data on all Unity platforms. The DeleteAll method is limited to this directory and is intended for clearing all save slots.
  • [EXTERNAL_DOWNLOADS]: The documentation references a legitimate public GitHub repository from a known community developer (adammyhre) for architectural context. No automated downloads, remote script executions, or unverifiable dependencies are present in the skill's code.
  • [DATA_EXFILTRATION]: There are no network operations, API calls, or hardcoded credentials. All data management is local to the device running the Unity application.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 23, 2026, 12:48 PM