unity-memento-pattern
Installation
SKILL.md
Unity Memento Pattern
This skill provides a structured way to handle state snapshots in Unity. Inspired by Adam Myhre's implementation, it strictly separates state data (Memento), the state producer (Originator), and the state manager (Caretaker).
Core Features
- Immutable Snapshots: Ensures saved data cannot be corrupted by subsequent changes to the original object.
- Loadout Management: Built-in support for multiple save slots (Caretaker logic).
- Encapsulation: State structure is hidden from the resting system, exposing only what is necessary.
Core Files (Max 3)
IMemento.cs.txt: Base interfaces and generic Memento wrapper.LoadoutManager.cs.txt: Caretaker implementation for managing list-based snapshots.HotbarMementoExample.cs.txt: Practical application for UI/Item state persistence.
Usage
Refer to HotbarMementoExample.cs.txt to see how to save a list of ScriptableObjects using a copy-constructor.