unity-mvc-pattern
Installation
SKILL.md
Unity MVC / MVP Pattern
This skill implements the architectural principle of "Separation of Concerns." It divides your code into three distinct layers: Model (Data), View (Visuals), and Presenter (Logic bridge).
Core Features
- ObservableList: A reactive collection that notifies listeners (the View) when data changes.
- Passive View: Views are MonoBehaviours that only care about HOW to display data, not WHERE it comes from.
- Mediated Logic: The Presenter handles the "Wiring" and lifecycle, keeping Data and Visuals completely decoupled.
- MMO Hotbar Pattern: A concrete implementation of the multi-slot observable layout described in the reference text.
Core Files (Max 3)
ObservableList.cs.txt: Generic collection wrapper with structural change notifications.GenericPresenter.cs.txt: Base class for creating M-V-P relationships without boilerplate.MMOHotbarExample.cs.txt: Practical application showing data flowing from a Model to a UI view.
Usage
1. The Model (Data)
Contains your state using Observable<T> or ObservableList<T>. It does not know about Unity UI.