unity-observer-pattern

Pass

Audited by Gen Agent Trust Hub on Sep 23, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implementation follows standard Unity C# patterns. All logic is local to the Unity environment and relates to event handling and property synchronization.
  • [DYNAMIC_EXECUTION]: The file assets/code/ObservableEditorTools.cs.txt uses C# Reflection (System.Reflection) to access the non-public m_PersistentCalls field in UnityEventBase. This is a documented technique in Unity editor development to programmatically clear persistent listeners that are otherwise inaccessible via the public API. It operates on internal Unity objects and does not process external or untrusted data, presenting no security risk in this context.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 23, 2026, 12:48 PM