unity-observer-pattern
Pass
Audited by Gen Agent Trust Hub on Sep 23, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implementation follows standard Unity C# patterns. All logic is local to the Unity environment and relates to event handling and property synchronization.
- [DYNAMIC_EXECUTION]: The file
assets/code/ObservableEditorTools.cs.txtuses C# Reflection (System.Reflection) to access the non-publicm_PersistentCallsfield inUnityEventBase. This is a documented technique in Unity editor development to programmatically clear persistent listeners that are otherwise inaccessible via the public API. It operates on internal Unity objects and does not process external or untrusted data, presenting no security risk in this context.
Audit Metadata