antislop-designsystem

Installation
SKILL.md

antislop-designsystem

Design-system consistency rules for anti-ai-slop. Map to I-1 … I-5 (P2/P3) and D-1, D-6 (components) in antislop-master.

The point of a system is hierarchy, not uniformity. A page where everything is treated the same has no hierarchy — and uniform is the deep AI tell (I-3).


Tokens are real, not decorative

  • Radius: a small set (e.g. 2/6/10/16) and a rule for when each applies — never rounded-2xl on everything. (D-1)
  • Spacing: one scale (4/8/12/16/24/32/48/64). No ad-hoc values. (I-2)
  • Color: 2–3 core + 1 accent, with an explicit role for each. Not the same family everywhere. (I-1)
  • Shadow: elevation markers only — a small set, applied by elevation, not on every card. (D-6)
  • Type: a scale and a weight hierarchy that respond to content, not a single size on repeat. (B-7)

The uniformity trap

  • Same visual treatment on the entire page = nothing is special = nothing is important. Break it deliberately. (I-3)
  • Components that contradict the tokens in DESIGN.md are findings, even if they look fine in isolation. (I-4)
Installs
4
First Seen
Aug 31, 2026
antislop-designsystem — muris11/anti-ai-slop