antislop-designsystem
Installation
SKILL.md
antislop-designsystem
Design-system consistency rules for anti-ai-slop. Map to I-1 … I-5 (P2/P3) and D-1, D-6 (components) in
antislop-master.The point of a system is hierarchy, not uniformity. A page where everything is treated the same has no hierarchy — and uniform is the deep AI tell (I-3).
Tokens are real, not decorative
- Radius: a small set (e.g. 2/6/10/16) and a rule for when each applies — never
rounded-2xlon everything. (D-1) - Spacing: one scale (4/8/12/16/24/32/48/64). No ad-hoc values. (I-2)
- Color: 2–3 core + 1 accent, with an explicit role for each. Not the same family everywhere. (I-1)
- Shadow: elevation markers only — a small set, applied by elevation, not on every card. (D-6)
- Type: a scale and a weight hierarchy that respond to content, not a single size on repeat. (B-7)
The uniformity trap
- Same visual treatment on the entire page = nothing is special = nothing is important. Break it deliberately. (I-3)
- Components that contradict the tokens in
DESIGN.mdare findings, even if they look fine in isolation. (I-4)