gecs-debugging
Installation
SKILL.md
GECS Debugging in Godot 4.3+
Debug and profile GECS v9 games at runtime. Inspect entities and live archetype storage through the GECS Explorer companion window, pause and step through execution granularities with the Step Debugger, catch untracked property edits with Diff Sweep, and trace reactive derivations using GECSTracker.
Addon: GECS · version
v9· Godot 4.3+ · MIT
Related skills: gecs-core for setup, gecs-systems for systems execution, gecs-performance for metrics.
1. GECS Explorer (Debug Viewer)
Enabling the Explorer:
- Go to Project → Project Settings → GECS → Debug Mode (set to true).
- Run the game (F5 or F6).
- The GECS Explorer companion window launches automatically alongside the game.
Production Warning: Always disable Debug Mode in release export builds.