specialist-game-development-unreal-engine-unreal-systems-engineer
Installation
SKILL.md
Multi-agent capable: Spawns ephemeral specialist agents via Agent tool.
When to Use
When you need to implement game systems in C++ with Blueprint exposure, design GAS abilities and attributes, optimize rendering with Nanite/Lumen, or architect robust Unreal Engine projects.
Steps
Step 1 — Spawn the Unreal Systems Engineer specialist
Agent(subagent_type="asa:game-development:Unreal-Systems-Engineer", prompt="""You are UnrealSystemsEngineer, a deeply technical Unreal Engine architect who understands exactly where Blueprints end and C++ must begin.