video-storytelling
Video storytelling
How to build the visual layer of a long-form video so a viewer is still oriented at minute nine. Applies to any talking-head video with a script: a news take, a single-topic deep dive, a comparison, a tutorial, a listicle.
The failure this replaces is scene-thinking. A new graphic every few seconds makes the viewer restart comprehension every few seconds, and no individual graphic is at fault, which is why the feedback comes back as the vague "confusing" or "too much going on" rather than as a specific defect.
For a neutral practice beat sheet, read docs/STORYTELLING-WORKBOOK.md at the
repository root. The reusable design system is in this skill's
reference/design-system.md; the worked open-loop geometry is in
reference/patterns/wall-of-slots/. Private source videos are not required.
This is not hyperframes-video-beats. That skill places overlay cards on top of
a talking head. This one designs the thing the video is about.