scrollcraft
scrollcraft
Scroll is the only input every visitor already knows how to use. This skill treats it as a timeline: the wheel is a scrubber, the page is a film with real text on top, and each section behaves differently enough that the visitor keeps going to find out what the next one does.
What you produce: an interview brief, a page grammar, a customer-journey map, a feeling curve with one engineered peak, a scroll score, one signature move, generated assets, one real HTML page on a token-driven design floor, and a strip of screenshots proving it holds up at every scroll position.
What this is not
It is not "generate a flythrough and drop text on it." That approach produces
one device applied to a whole page, and every site built that way is
recognisable at a glance: same claymation diorama, same centred copy, same
01 / 06 counter, same "scroll to explore" nudge. Five sections that behave
identically are one section shown five times.