godot-gdscript-patterns

Pass

Audited by Gen Agent Trust Hub on Sep 4, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides educational content and production-ready code patterns for the Godot game engine. All logic is restricted to game systems such as state machines, object pooling, and scene management.- [CREDENTIALS_UNSAFE]: The 'Save System' example in resources/implementation-playbook.md includes a placeholder string 'your_secret_key_here' for a local encryption key. This is identified as a standard documentation practice for developers to provide their own secrets and does not constitute a hardcoded credential risk.- [DYNAMIC_EXECUTION]: The provided scripts use Godot's built-in ResourceLoader and instantiate methods. These are standard, necessary functions for game development workflows and are used here to load local scene files safely within the engine's framework.- [DATA_EXFILTRATION]: No network-enabled code or patterns for data exfiltration were found. File access is limited to the local user:// directory, which is the standard location for persistent game data like save files and high scores.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 4, 2026, 03:05 PM
Security Audit — agent-trust-hub — godot-gdscript-patterns