unity-3d-math
Installation
SKILL.md
3D Math & Spatial Reasoning -- Correctness Patterns
Prerequisite skills:
unity-scripting(Vector3/Quaternion API),unity-foundations(Transform, GameObjects),unity-physics(raycasting basics)
These patterns target the most dangerous Claude failure mode: plausible-looking math that compiles but produces wrong results. Each pattern documents Claude's default mistake and the correct Unity approach.
PATTERN: Coordinate Space -- TransformPoint vs TransformDirection
WHEN: Converting between local and world space
WRONG (Claude default):
// Using TransformDirection for a position offset
Vector3 worldPos = transform.TransformDirection(localOffset);
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