unity-cinemachine
Installation
SKILL.md
Unity Cinemachine (Camera System)
Based on Unity 6.3 LTS -- Cinemachine 3.1 package IMPORTANT: Cinemachine 3.x renamed CinemachineVirtualCamera to CinemachineCamera
Core Concepts
Cinemachine procedurally controls the Unity camera at runtime. Compose camera behaviors from reusable components instead of writing custom camera scripts.
Architecture
- CinemachineBrain -- On Main Camera; drives the Unity Camera from the highest-priority active CinemachineCamera
- CinemachineCamera -- Lightweight virtual camera describing desired position, rotation, and lens (replaces CinemachineVirtualCamera from v2)
- Priority System -- Highest-priority enabled CinemachineCamera wins
- Pipeline Stages -- Body (position), Aim (rotation), Noise stages compute the final camera state
Namespace
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