animated-scene-still
Installation
SKILL.md
Animated Scene Still
Write one valid JSON image prompt for a single composed frame in a stylized 3D animated world. The frame may become the opening image of an AI video clip. Return the JSON in one json code block unless the user asks for another format. This skill writes prompts; generate the image only when requested. Use references/json-blueprint.md as a structure, removing fields that do not apply.
Composition and format
- Produce one image, not a character sheet, environment plate, prop grid, collage, or sequence. Match the intended video's aspect ratio. Use 9:16 for a short-form vertical video when no other format is specified; otherwise follow the supplied project ratio or the user's explicit choice. Do not copy the landscape ratio of reference sheets into the final shot.
- Start with an observable story moment. Place every subject and prop in one coherent location, specifying foreground, middle ground, background, subject scale, contact points, gaze, and useful open space. Make the still suitable as a first frame: show the starting pose and object state before the clip's main action, not an unrelated beauty shot.
- Specify viewpoint by height, distance, angle, field of view, and crop. Frame the subjects clearly while preserving the environment's established geometry. A camera, phone, or tripod is never a scene object unless explicitly requested.
Visual direction
- Default to the user's preferred DreamWorks-inspired feature-animation CG when the request says Pixar-style, DreamWorks-style, or simply AI animation without another medium. Describe the look through expressive sculpted faces, appealing silhouettes and proportions, shaped hair and fabric, rich but controlled saturation, layered set detail, plausible material response, and readable depth. Do not rely on a studio name alone in the final image prompt.
- Use light motivated by the set: a window, overcast sky, room fixture, streetlight, or another specified source. Keep its direction, shadow pattern, and colour consistent with the environment reference. Golden hour, amber haze, orange rim light, and sunset warmth appear only when requested or present in a controlling reference.
- Preserve the chosen 3D world across shots. Avoid slipping into live-action skin, clay fingerprints, flat illustration, anime line work, plastic-looking generic CG, or studio-lit product photography unless the user changes the visual direction.