jgengine-workflow
Installation
SKILL.md
JGengine — Ship a game in one pass
The deliverable is a finished vertical slice — something a player would call a game — produced in one pass. A half-built game is worthless: "compiles and the hooks are wired" is the failure mode this skill exists to kill.
Read first (both, before the first edit)
| What | Why |
|---|---|
jgengine-api |
Install + setup, the engine surface, conventions, definition of done |
jgengine-ui |
How it must look and behave — the quality bar |
The shell (@jgengine/shell) already gives you: orbit camera + follow feel, input tracker, hotbar/primary-click plumbing, GameUiPreview, error overlay. Never rebuild these per game.
One pass, whole game
Plan the complete slice before the first edit — catalogs, loop, commands, UI zones, keybinds, camera tuning, staged screenshot scenario — then build it end to end. Do not: