game-dev
Installation
SKILL.md
Game Development
Five modes: Design (diagnosis, auditing, improvement), Pipeline (full lifecycle orchestration), Sprite (AI sprite generation), Phaser (2D engine builds), GM (large multi-system implementations). Cross-cutting concerns (audio, QA, deploy) load as needed. Classify the request and follow the matching section.
Mode Selection
| Mode | Signals |
|---|---|
| Design | game design, improve game, retention, churn, core loop, audit, game feel, balance, economy |
| Pipeline | make game, scaffold, game lifecycle, game audio, deploy game, game QA |
| Sprite | AI sprite, generate character, portrait, spritesheet, animated sheet, pixel art |
| Phaser | Phaser, 2D game, platformer, arcade physics, tilemap, side scroller |
| GM | large GM implementation, multi-system GM, CPU systems, multi-wave overhaul |