extend-ovrtx-lighting-world

Installation
SKILL.md

Extend OVRTX Lighting and World

When to Use

Use when adding Blender light fields or families, dome/World policies, topology classification, typed USD attributes, depsgraph routing, retained edits, or tests.

Boundaries

  • Change only add-on code and tests, using documented runtime interfaces.
  • Keep initial authored values and live edits on one conversion policy. Do not add a render-only correction that disagrees with interactive updates.
  • Route family, graph, texture, assignment, or prim-presence changes as topology. Use typed value writes only for fields whose USD prim and attribute already exist.
  • Fail closed on missing, ambiguous, wrong-family, or unauthored USD targets.

Instructions

Read the relevant lane end to end before editing:

Installs
1
GitHub Stars
47
First Seen
Aug 22, 2026
extend-ovrtx-lighting-world — nvidia-omniverse/omniverse-labs