extend-ovrtx-lighting-world
Installation
SKILL.md
Extend OVRTX Lighting and World
When to Use
Use when adding Blender light fields or families, dome/World policies, topology classification, typed USD attributes, depsgraph routing, retained edits, or tests.
Boundaries
- Change only add-on code and tests, using documented runtime interfaces.
- Keep initial authored values and live edits on one conversion policy. Do not add a render-only correction that disagrees with interactive updates.
- Route family, graph, texture, assignment, or prim-presence changes as topology. Use typed value writes only for fields whose USD prim and attribute already exist.
- Fail closed on missing, ambiguous, wrong-family, or unauthored USD targets.
Instructions
Read the relevant lane end to end before editing: