ovphysx-drop-contact-acceptance
OVPhysX drop and contact acceptance
Use this skill to answer a narrow question: did the authored bodies undergo a real OVPhysX simulation and make the expected contact without tunneling, floating, or losing identity? Blender and the add-on author the scene; OVPhysX owns simulation state. OVRTX may render an authoritative pose replay.
When to Use
Use when a user needs to prove that a SimReady prop falls, collides, and comes to rest through the installed OVRTX/OVPhysX runtime rather than a Blender-only animation.
Runtime boundary
The add-on source and included scripts are available to the user. The
OVPhysX service, OVRTX worker, protocol definitions, and native client are
installed dependencies. Never ask the user to clone, build, inspect, or
patch those components. A missing service/client/GPU is blocked, not a reason
to substitute Blender rigid bodies or hand-authored keyframes.