ovphysx-drop-contact-acceptance

Installation
SKILL.md

OVPhysX drop and contact acceptance

Use this skill to answer a narrow question: did the authored bodies undergo a real OVPhysX simulation and make the expected contact without tunneling, floating, or losing identity? Blender and the add-on author the scene; OVPhysX owns simulation state. OVRTX may render an authoritative pose replay.

When to Use

Use when a user needs to prove that a SimReady prop falls, collides, and comes to rest through the installed OVRTX/OVPhysX runtime rather than a Blender-only animation.

Runtime boundary

The add-on source and included scripts are available to the user. The OVPhysX service, OVRTX worker, protocol definitions, and native client are installed dependencies. Never ask the user to clone, build, inspect, or patch those components. A missing service/client/GPU is blocked, not a reason to substitute Blender rigid bodies or hand-authored keyframes.

Instructions

Installs
1
GitHub Stars
47
First Seen
Aug 22, 2026
ovphysx-drop-contact-acceptance — nvidia-omniverse/omniverse-labs