texture-uv-material-workflow
Installation
SKILL.md
Texture and UV material workflow
Keep geometry, UV layout, image interpretation, and renderer conversion as separate checks. A successful node edit or Blender preview does not prove that the OVRTX MaterialX/OpenPBR result is faithful.
When to Use
Use when textures stretch, colors are wrong, alpha is black, baking fails, or a material must survive USD/MaterialX handoff. The OVRTX runtime/client is installed and not a required source checkout.