render-product-device-pinning
Installation
SKILL.md
RenderProduct Device Selection
When to Use
Use this skill when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.
Inputs
Resolve inputs in this order: existing repository files and referenced snippets, explicit user request, then broader agent context.
- Target API surface: Python, C/C++, USD, or a combination.
- RenderProduct prim path or scene file that needs a
deviceIdsrestriction. - CUDA-visible device index allow-list, usually
[0]for picking or deterministic multi-GPU CI. - Whether the pinning is authored in static USDA, inline USD, or an existing example/test scene.
- Repository source snippets referenced below. Treat these snippets as the API source of truth.