render-product-device-pinning

Installation
SKILL.md

RenderProduct Device Selection

When to Use

Use this skill when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.

Inputs

Resolve inputs in this order: existing repository files and referenced snippets, explicit user request, then broader agent context.

  • Target API surface: Python, C/C++, USD, or a combination.
  • RenderProduct prim path or scene file that needs a deviceIds restriction.
  • CUDA-visible device index allow-list, usually [0] for picking or deterministic multi-GPU CI.
  • Whether the pinning is authored in static USDA, inline USD, or an existing example/test scene.
  • Repository source snippets referenced below. Treat these snippets as the API source of truth.

Prerequisites

Installs
8
GitHub Stars
213
First Seen
May 23, 2026
render-product-device-pinning — nvidia-omniverse/ovrtx