composing-libraries

Installation
SKILL.md

Composing OV Libraries into a Streaming Application

Overview

ovstream delivers frames; it does not render, own a scene or draw UI. An application built from the OV libraries gives each library one job and keeps the frame path on the GPU:

Library Owns Hands over
ovstage the USD scene, per-frame writes under ordinals a stage the renderer attaches to
ovrtx rendering, DLSS Frame Generation RGBA8 render vars mapped to CUDA
ovui the application chrome (headless Vulkan, full frame) an RGBA8 image exported to CUDA
the application CUDA stream, frame ring, cadence, input routing BGRA8 frames with a CUDA event
ovstream transports, encoding, the browser control channel callbacks on a worker thread

The reference implementation is examples/python/app_stream; the minimal ovrtx + ovstream pairing is examples/python/ovrtx_stream.

One loop, two cadences

The application loop ticks at the delivered rate with ovstream_utils.Loop; a render step is owed at the base rate, which is the delivered rate divided by the frames the renderer returns per step (see the frame-generation-streaming skill). The renderer is stepped asynchronously and polled without blocking, at most one step in flight; a step owed while one is running is counted as missed rather than stalling presentation.

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